﻿#pragma once

#include "AbilitySystemComponent.h"
#include "TestAbilitySystemComponent.generated.h"

UCLASS()
class TEST002_API UTestAbilitySystemComponent : public UAbilitySystemComponent
{
	GENERATED_BODY()
public:
	UTestAbilitySystemComponent();
	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
	
protected:
	UFUNCTION(BlueprintCallable, Category = "TestAbilitySystemComponent", meta = (DisplayName = "GetSpawnedAttributes"))
	TArray<UAttributeSet*> BP_GetSpawnedAttributes() const;

	UPROPERTY(VisibleAnywhere)
	TArray<UAttributeSet*>	TestSpawnedAttributes;

public:
	UFUNCTION(BlueprintCallable, Category = "TestAbilitySystemComponent", meta = (DisplayName = "GetNumericAttribute"))
	float BP_GetNumericAttribute() const;
};
